A downloadable game for Windows and macOS
Created for the 2015 Procedural Game Jam.
There is no aim for this game, it is just there to be played with.
Each game is placed into a procedurally generated start state based on the current time.
It is an implementation of John Conway's "Game of life" where cells follow simple rules:
1) if a cell is alive, it will die due to overcrowding if it is surrounded by more than three other cells.
2) if a cell is alive, it will die from isolation if there is less than two surrounding cells.
3) if a cell is dead, it will be reborn if there are exactly three surrounding cells.
I have also introduced a slight error so that it's not perfect - like life.
I have been interested in creating this for a while and figured #procjam was a perfect scenario.
If fullscreen, click the Esc key to close the game.
|Tags||generative, Procedural Generation, PROCJAM|
Windows (32 bit)
Typical Windows Unity3D build, there's an .exe file and accompanying data files.
Mac OSX (32 bit)
Built from a Windows PC, it appears to be working for OSX.
If you're familiar with Unity3D builds on your platform, you're already a step ahead of me.
Linux (32 bit)
Unfortunately the game seems to crash upon opening on Linux (tried on Ubuntu 14.04)