A downloadable game for Windows and Mac OS X

Created for the 2015 Procedural Game Jam.

There is no aim for this game, it is just there to be played with.

Each game is placed into a procedurally generated start state based on the current time.

It is an implementation of John Conway's "Game of life" where cells follow simple rules:

1) if a cell is alive, it will die due to overcrowding if it is surrounded by more than three other cells.

2) if a cell is alive, it will die from isolation if there is less than two surrounding cells.

3) if a cell is dead, it will be reborn if there are exactly three surrounding cells.

I have also introduced a slight error so that it's not perfect - like life.

I have been interested in creating this for a while and figured #procjam was a perfect scenario.

If fullscreen, click the Esc key to close the game.

More information

Published346 days ago
PlatformsWindows, Mac OS X
AuthorSkully B
Tagsgenerative, Procedural Generation, procjam
Player countSingleplayer

Install instructions

Windows (32 bit)

Typical Windows Unity3D build, there's an .exe file and accompanying data files.

Mac OSX (32 bit)

Built from a Windows PC, it appears to be working for OSX.
If you're familiar with Unity3D builds on your platform, you're already a step ahead of me.

Linux (32 bit)

Unfortunately the game seems to crash upon opening on Linux (tried on Ubuntu 14.04)


LifeTimeMac.zip (11 MB)
LifeTimePC.zip (10 MB)