As the deadline was extended, I took the time to clean up the build a little bit. I added some music, courtesy of the ever popular Kevin Macleod.
I also add some fonts so that it's not just a dull Arial font everywhere.
I won't be able to do it in time for the end of the jam, but after putting together the levels, I think I want to make them much more dynamic. The spacing is really restrictive, meaning it's difficult to get across all the contents of different missions. So it would not only be helpful to be able to dynamically change the board mid-game but also I think it would make the game a bit more unique/interesting. Currently I'm thinking to have a ball represent a mission objective and so once the ball is gone, the board changes. This would help it be a little more story driven (following missions) than just having a single layout and hoping people spot various things without it being overly cluttered and confusing.
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